Got Game How The Gamer Generation Is Reshaping Business Forever by John C. Beck and Mitchell Wade
This book identifies the strengths which computer gamers have to help business. Through surveys they identify the attitudes which gamers have which will help them succeed in business; an urge to win, a willingness to fail then move on, the ability to try again, the urge to be on top, and immersion in a computerized environment.
The authors tend to mention, but gloss over some of the less desirable traits which many gamers exhibit, a tendency to not read manuals, be a little sloppy, be very egocentric, and demand high compensation. There is very little which talks about how to solve these problems. The surveys given to gamers also seem to be very simplistic at times.
Instead of focusing on problems, the book looks to aim at bringing out leadership traits. It points out the strategy involved in many computer games as well as the focus on team work and exploration in some of the larger virtual worlds.
I found quite a bit in common with what many of the surveys which they did asked. I could identified many of my own personal characteristics in this book. I think Got Game would be particularly useful for business people to read who work in computer or high technology industries. It is aimed at managing gamers.
Some people will have a hard time with this book. Many people do not see any value in playing computer games. They find them counterproductive. There is quite a bit on the value of playing games.
Tuesday, May 19, 2009
Got Game How The Gamer Generation Is Reshaping Business Forever by John C. Beck and Mitchell Wade
Labels:
book reviews,
books,
business,
computer games,
computers,
got game,
john c beck,
mitchell wade
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